One of the things I’ve always enjoyed about X: Beyond The Frontier – far more than in any of the sequels – is just how laid back it is. From the non-existent flight model (your X-perimental shuttle responds better to a knackered old keyboard than it does an expensive joystick) to the sleep-inducing automated voice that greets you as you dock at a station, Egosoft’s debut space trader seems intent on lulling the player into a semi-conscious state – perhaps to prepare pilots for what can be a fairly ponderous journey.
Unfortunately it’s when you are at your most relaxed that you are most in danger. I refer of course to perils of the siren-like docking music, which acts as a kind of aural pillow upon which you can rest your trade-addled mind. In concert with the hypnotic green “position lights” the game’s Blade Runner-inspired OST has caused me to collide with many a station entrance on account of being too catatonic to slow down. On the plus side, pulling out or managing to get your speed down in the nick of time can be a genuine thrill. Given how secondary combat is to the game, perhaps it’s just as well.
Here’s how it should be done: